Mud Mephit
Small Elemental
, Neutral Evil
• Armor Class: 11
• Hit Points: 27 (6d6+6)
• Speed: 20 ft., fly 20 ft., swim 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
8 (-1) |
12 (+1) |
12 (+1) |
9 (-1) |
11 (+0) |
7 (-2) |
• Skills:
Stealth +3
• Condition Immunities:
poisoned
• Senses:
darkvision 60 ft.
• Languages:
Aquan, Terran
• Challenge:
1/4 (50 XP)
• Environments:
Coast, Dungeon, Forest, Planar, Swamp, Urban
• Death Burst:
When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 ft. of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.
• False Appearance:
While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
Actions
• Fists:
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.
• Mud Breath (Recharge 6):
The mephit belches viscid mud onto one creature within 5 ft. of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
• Variant: Summon Mephits (1/Day):
The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.