Myconid Sovereign

Large Plant , Lawful Neutral
• Armor Class: 13
• Hit Points: 60 (8d10+16)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 13 (+1) 15 (+2) 10 (+0)

• Senses: darkvision 120 ft.
• Challenge: 2 (450 XP)
• Environments: Underground

• Distress Spores: When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.

• Sun Sickness: While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.

Actions


• Multiattack: The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack.

• Fist: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) bludgeoning damage plus 7 (3d4) poison damage.

• Animating Spores: The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4 + 1 weeks or until destroyed, and it can't be animated again in this way.

• Hallucination Spores: The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

• Pacifying Spores: The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

• Rapport Spores: A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.