Myconid Sprout
Small Plant
, Lawful Neutral
• Armor Class: 10
• Hit Points: 7 (2d6)
• Speed: 10 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
8 (-1) |
10 (+0) |
10 (+0) |
8 (-1) |
11 (+0) |
5 (-3) |
• Senses:
darkvision 120 ft.
• Challenge:
0 (10 XP)
• Environments:
Underground
• Distress Spores:
When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
• Sun Sickness:
While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.
Actions
• Fist:
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4- 1) bludgeoning damage plus 2 (1d4) poison damage.
• Rapport Spores (3/Day):
A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.