Naergoth Bladelord

Medium Undead , Neutral Evil
• Armor Class: 18
• Hit Points: 135 (18d8+54)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 16 (+3) 12 (+1) 14 (+2) 16 (+3)

• Saving Throws: Dex +5, Wis +4
• Skills: Perception +6, Stealth +5
• Condition Immunities: exhaustion, poisoned
• Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses: darkvision 60 ft.
• Languages: Common, Draconic
• Challenge: 11 (7200 XP)
• Environments: Dungeon

• Sunlight Sensitivity: While in sunlight, Naergoth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions


• Multiattack: Naergoth makes three attacks, either with his longsword or longbow. He can use Life Drain in place of one longsword attack.

• Life Drain: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

• Longsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) if used with two hands, plus 10 (3d6) necrotic damage.

• Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 10 (3d6) necrotic damage.