Naergoth Bladelord
Medium Undead
, Neutral Evil
• Armor Class: 18
• Hit Points: 135 (18d8+54)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
20 (+5) |
12 (+1) |
16 (+3) |
12 (+1) |
14 (+2) |
16 (+3) |
• Saving Throws:
Dex +5, Wis +4
• Skills:
Perception +6, Stealth +5
• Condition Immunities:
exhaustion, poisoned
• Resistances:
necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses:
darkvision 60 ft.
• Languages:
Common, Draconic
• Challenge:
11 (7200 XP)
• Environments:
Dungeon
• Sunlight Sensitivity:
While in sunlight, Naergoth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
• Multiattack:
Naergoth makes three attacks, either with his longsword or longbow. He can use Life Drain in place of one longsword attack.
• Life Drain:
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
• Longsword:
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) if used with two hands, plus 10 (3d6) necrotic damage.
• Longbow:
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 10 (3d6) necrotic damage.