Narrak
Small Humanoid
(Derro)
, Chaotic Evil
• Armor Class: 12
• Hit Points: 40 (9d6+9)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
14 (+2) |
13 (+1) |
14 (+2) |
5 (-3) |
16 (+3) |
• Skills:
Arcana +4, Stealth +4
• Senses:
darkvision 120 ft.
• Languages:
Dwarvish, Undercommon
• Challenge:
2 (450 XP)
• Insanity:
Droki has advantage on saving throws against being charmed or frightened.
• Magic Resistance:
The derro has advantage on saving throws against spells and other magical effects.
• Sunlight Sensitivity:
While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting
Narrak is a 5th-level spellcaster. His spellcasting ability is Charisma (Save DC 13, +5 to hit with spell attacks) Narrak has two 2nd-level spell slots, which he regains after finishing a short or long rest, and knows the following Warlock spells:>>>
2nd level: hold person, ray of enfeeblement, spider climb
Actions
• Armor of Shadows (Recharges after a Short or Long Rest):
Narrak casts mage armor on himself
• Shortsword:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.
**Reactions**
• One with Shadows:
While he is in a dim light or darkness, Narrak can become invisible. He remains so until he moves or takes an action or reaction.