Narth Tezrin
  
  
  Medium Humanoid
  
    (Tethyrian Human)
  
  , Chaotic Good
  
  
  
  
    • Armor Class: 12
    • Hit Points: 18 (4d8)
    • Speed: 30 ft.
  
  
  
  
  
    
      
        | STR | DEX | CON | INT | WIS | CHA | 
    
    
      
        | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 
    
  
  
  
  
  
    
    
      • Skills:
      Insight +4, Investigation +3, Perception +6, Persuasion +5
      
    
    
    
    
    
    
      • Languages:
      Common, Dwarvish
      
    
    • Challenge:
    0 (10 XP)
    
  
  
  
  
  
    
      • Cunning Action: 
On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
      
      
    
      • Roleplaying Information: 
Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runsa a business with his partner Alaestra and knows she wouldn't forgive him if he ran off and never returned.
Ideal: "The bigger the risk, the greater the reward."
Bond: "I adore my colleague Alestra, and I'd like to do something to impress her."
Flaw: "I'll risk life and limb to become a legend.-"
      
      
    
  
  
  
  
  
  
  
  
    Actions
    
      • Shortsword: 
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
      
    
      • Hand Crossbow: 
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage. Narth carries twenty crossbow bolts.