Narth Tezrin
Medium Humanoid
(Tethyrian Human)
, Chaotic Good
• Armor Class: 12
• Hit Points: 18 (4d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
15 (+2) |
10 (+0) |
12 (+1) |
14 (+2) |
16 (+3) |
• Skills:
Insight +4, Investigation +3, Perception +6, Persuasion +5
• Languages:
Common, Dwarvish
• Challenge:
0 (10 XP)
• Cunning Action:
On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
• Roleplaying Information:
Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runsa a business with his partner Alaestra and knows she wouldn't forgive him if he ran off and never returned.
Ideal: "The bigger the risk, the greater the reward."
Bond: "I adore my colleague Alestra, and I'd like to do something to impress her."
Flaw: "I'll risk life and limb to become a legend.-"
Actions
• Shortsword:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
• Hand Crossbow:
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage. Narth carries twenty crossbow bolts.