Neogi Hatchling
Tiny Aberration
, Lawful Evil
• Armor Class: 11
• Hit Points: 7 (3d4)
• Speed: 20 ft., climb 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
3 (-4) |
13 (+1) |
10 (+0) |
6 (-2) |
10 (+0) |
9 (-1) |
• Senses:
darkvision 60 ft.
• Challenge:
1/8 (25 XP)
• Environments:
Grassland, Underground
• Mental Fortitude:
The hatchling has advantage on saving throws against being charmed or frightened, and magic can't put the hatchling to sleep.
• Spider Climb:
The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
• Bite:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.