Neogi Hatchling

Tiny Aberration , Lawful Evil
• Armor Class: 11
• Hit Points: 7 (3d4)
• Speed: 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 9 (-1)

• Senses: darkvision 60 ft.
• Challenge: 1/8 (25 XP)
• Environments: Grassland, Underground

• Mental Fortitude: The hatchling has advantage on saving throws against being charmed or frightened, and magic can't put the hatchling to sleep.

• Spider Climb: The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions


• Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.