Neogi Master

Medium Aberration , Lawful Evil
• Armor Class: 15
• Hit Points: 71 (13d6+26)
• Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 14 (+2) 16 (+3) 12 (+1) 18 (+4)

• Saving Throws: Wis +3
• Skills: Arcana +5, Deception +6, Intimidation +6, Perception +3, Persuasion +6
• Senses: darkvision 120 ft. (penetrates magical darkness)
• Languages: Common, Deep Speech, Undercommon, telepathy 30 ft.
• Challenge: 4 (1100 XP)
• Environments: Grassland, Underground

• Mental Fortitude: The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

• Spider Climb: The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spellcasting


The neogi is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

• Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious mockery
• 1st-4th level (2 4th-level slots): arms of hadar, counterspell, dimension door, fear, hold person, hunger of hadar, invisibility, unseen servant


Actions


• Multiattack: The neogi makes two attacks: one with its bite and one with its claws.

• Bite: Melee Weapon Attack: +5 to hit, reach 5 it, one target. Hit: 6 (1d6+3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

• Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) slashing damage.

• Enslave (Recharges after a Short or Long Rest): The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.