Nezznar the Black Spider
Medium Humanoid
(Elf)
, Neutral Evil
• Armor Class: 11
• Hit Points: 27 (6d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
13 (+1) |
10 (+0) |
16 (+3) |
14 (+2) |
13 (+1) |
• Saving Throws:
Int +5, Wis +4
• Skills:
Arcana +5, Perception +4, Stealth +3
• Senses:
darkvision 120 ft.
• Languages:
Elvish, Undercommon
• Challenge:
2 (450 XP)
• Special Equipment:
Nezznar has a spider staff.
• Fey Ancestry:
Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.
• Sunlight Sensitivity:
Nezznar has disadvantage on attack rolls when he or his target is in sunlight.
Innate Spellcasting
Nezznar can innately cast the following spells, requiring no material components:
Spellcasting
Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard's spell list:
Actions
• Spider Staff:
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage plus 3 (1d6) poison damage.