Nightmare

Large Fiend , Neutral Evil
• Armor Class: 13
• Hit Points: 68 (8d10+24)
• Speed: 60 ft., fly 90 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)

• Languages: understands Abyssal, Common, and Infernal but can't speak
• Challenge: 3 (700 XP)
• Environments: Planar, Swamp

• Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.

• Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions


• Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

• Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.