Nightmare
Large Fiend
, Neutral Evil
• Armor Class: 13
• Hit Points: 68 (8d10+24)
• Speed: 60 ft., fly 90 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
15 (+2) |
16 (+3) |
10 (+0) |
13 (+1) |
15 (+2) |
• Languages:
understands Abyssal, Common, and Infernal but can't speak
• Challenge:
3 (700 XP)
• Environments:
Planar, Swamp
• Confer Fire Resistance:
The nightmare can grant resistance to fire damage to anyone riding it.
• Illumination:
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
• Hooves:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
• Ethereal Stride:
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.