Nilbog
Small Humanoid
(Goblinoid)
, Chaotic Evil
• Armor Class: 13
• Hit Points: 7 (2d6)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
8 (-1) |
14 (+2) |
10 (+0) |
10 (+0) |
8 (-1) |
15 (+2) |
• Skills:
Stealth +6
• Senses:
darkvision 60 ft.
• Languages:
Common, Goblin
• Challenge:
1 (200 XP)
• Environments:
Grassland, Underground
• Nilbogism:
Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction.
• Nimble Escape:
The nilbog can take the Disengage or Hide action as a bonus action on each of its turns.
Innate Spellcasting
The nilbog's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
Actions
• Fool's Scepter:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
• Shortbow:
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
**Reactions**
• Reversal of Fortune:
In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 1d6 hit points.