Nycaloth
Large Fiend
(Yugoloth)
, Neutral Evil
• Armor Class: 18
• Hit Points: 123 (13d10+52)
• Speed: 40 ft., fly 60 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
20 (+5) |
11 (+0) |
19 (+4) |
12 (+1) |
10 (+0) |
15 (+2) |
• Skills:
Intimidation +6, Perception +4, Stealth +4
• Condition Immunities:
poisoned
• Resistances:
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
• Senses:
blindsight 60 ft., darkvision 60 ft.
• Languages:
Abyssal, Infernal, telepathy 60 ft.
• Challenge:
9 (5000 XP)
• Environments:
Dungeon, Planar
• Magic Resistance:
The nycaloth has advantage on saving throws against spells and other magical effects.
• Magic Weapons:
The nycaloth's weapon attacks are magical.
Innate Spellcasting
The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:
Actions
• Multiattack:
The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.
• Claw:
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
• Greataxe:
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
• Teleport:
The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
• Variant: Summon Yugoloth (1/Day):
The yugoloth chooses what to summon and attempts a magical summoning.
A nycaloth has a 50 percent chance of summoning 1d4 mezzoloths or one nycaloth.
A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.