Nycaloth

Large Fiend (Yugoloth) , Neutral Evil
• Armor Class: 18
• Hit Points: 123 (13d10+52)
• Speed: 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
20 (+5) 11 (+0) 19 (+4) 12 (+1) 10 (+0) 15 (+2)

• Skills: Intimidation +6, Perception +4, Stealth +4
• Condition Immunities: poisoned
• Resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
• Senses: blindsight 60 ft., darkvision 60 ft.
• Languages: Abyssal, Infernal, telepathy 60 ft.
• Challenge: 9 (5000 XP)
• Environments: Dungeon, Planar

• Magic Resistance: The nycaloth has advantage on saving throws against spells and other magical effects.

• Magic Weapons: The nycaloth's weapon attacks are magical.

Innate Spellcasting


The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:

• At will: darkness, detect magic, dispel magic, invisibility (self only), mirror image


Actions


• Multiattack: The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.

• Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

• Greataxe: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

• Teleport: The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

• Variant: Summon Yugoloth (1/Day): The yugoloth chooses what to summon and attempts a magical summoning. A nycaloth has a 50 percent chance of summoning 1d4 mezzoloths or one nycaloth. A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.