Octopus
Small Beast
, Unaligned
• Armor Class: 12
• Hit Points: 3 (1d6)
• Speed: 5 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
4 (-3) |
15 (+2) |
11 (+0) |
3 (-4) |
10 (+0) |
4 (-3) |
• Skills:
Perception +2, Stealth +4
• Senses:
darkvision 30 ft.
• Challenge:
0 (10 XP)
• Environments:
Aquatic
• Hold Breath:
While out of water, the octopus can hold its breath for 30 minutes.
• Underwater Camouflage:
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
• Water Breathing:
The octopus can breathe only underwater.
Actions
• Tentacles:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
• Ink Cloud (Recharges after a Short or Long Rest):
A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.