Octopus

Small Beast , Unaligned
• Armor Class: 12
• Hit Points: 3 (1d6)
• Speed: 5 ft., swim 30 ft.

STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3)

• Skills: Perception +2, Stealth +4
• Senses: darkvision 30 ft.
• Challenge: 0 (10 XP)
• Environments: Aquatic

• Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.

• Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.

• Water Breathing: The octopus can breathe only underwater.

Actions


• Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

• Ink Cloud (Recharges after a Short or Long Rest): A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.