Ogre Zombie
Large Undead
, Neutral Evil
• Armor Class: 8
• Hit Points: 85 (9d10+36)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
6 (-2) |
18 (+4) |
3 (-4) |
6 (-2) |
5 (-3) |
• Saving Throws:
Wis +0
• Condition Immunities:
poisoned
• Senses:
darkvision 60 ft.
• Languages:
understands Common and Giant but can't speak
• Challenge:
2 (450 XP)
• Environments:
Dungeon, Forest, Mountain, Swamp
• Undead Fortitude:
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
• Morningstar:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.