Ogre Zombie

Large Undead , Neutral Evil
• Armor Class: 8
• Hit Points: 85 (9d10+36)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 6 (-2) 18 (+4) 3 (-4) 6 (-2) 5 (-3)

• Saving Throws: Wis +0
• Condition Immunities: poisoned
• Senses: darkvision 60 ft.
• Languages: understands Common and Giant but can't speak
• Challenge: 2 (450 XP)
• Environments: Dungeon, Forest, Mountain, Swamp

• Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions


• Morningstar: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.