Orc Hand of Yurtrus
Medium Humanoid
(Orc)
, Chaotic Evil
• Armor Class: 12
• Hit Points: 30 (4d8+12)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
11 (+0) |
16 (+3) |
11 (+0) |
14 (+2) |
9 (-1) |
• Skills:
Arcana +2, Intimidation +1, Medicine +4, Religion +2
• Senses:
darkvision 60 ft.
• Languages:
understands Common and Orc but can't speak
• Challenge:
2 (450 XP)
• Environments:
Forest, Grassland, Mountain, Underground
• Source:
Volo's Guide to Monsters, p. 184
• Aggressive:
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting
The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:
Actions
• Touch of the White Hand:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.