Orc Hand of Yurtrus

Medium Humanoid (Orc) , Chaotic Evil
• Armor Class: 12
• Hit Points: 30 (4d8+12)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 16 (+3) 11 (+0) 14 (+2) 9 (-1)

• Skills: Arcana +2, Intimidation +1, Medicine +4, Religion +2
• Senses: darkvision 60 ft.
• Languages: understands Common and Orc but can't speak
• Challenge: 2 (450 XP)
• Environments: Forest, Grassland, Mountain, Underground

• Source: Volo's Guide to Monsters, p. 184

• Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellcasting


The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:

• Cantrips (at-will): guidance, mending, resistance, thaumaturgy
• 1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good
• 2nd level (3 slots): blindness deafness, silence


Actions


• Touch of the White Hand: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.