Orc Hand of Yurtrus
  
  
  Medium Humanoid
  
    (Orc)
  
  , Chaotic Evil
  
  
  
  
    • Armor Class: 12
    • Hit Points: 30 (4d8+12)
    • Speed: 30 ft.
  
  
  
  
  
    
      
        | STR | DEX | CON | INT | WIS | CHA | 
    
    
      
        | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 
    
  
  
  
  
  
    
    
      • Skills:
      Arcana +2, Intimidation +1, Medicine +4, Religion +2
      
    
    
    
    
    
      • Senses:
      darkvision 60 ft.
      
    
    
      • Languages:
      understands Common and Orc but can't speak
      
    
    • Challenge:
    2 (450 XP)
    
    
    • Environments:
    Forest, Grassland, Mountain, Underground 
    
  
  
  
  
  
    
      • Source: 
Volo's Guide to Monsters, p. 184
      
      
    
      • Aggressive: 
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
      
      
    
  
  
  
  
  
    
      Spellcasting
      The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:
      
      
        
      
        
      
        
      
      
      
    
  
  
  
  
  
    Actions
    
      • Touch of the White Hand: 
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.