Orc Nurtured One of Yurtrus
Medium Humanoid
(Orc)
, Chaotic Evil
• Armor Class: 9
• Hit Points: 30 (4d8+12)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
8 (-1) |
16 (+3) |
7 (-2) |
11 (+0) |
7 (-2) |
• Senses:
darkvision 60 ft.
• Languages:
Common, Orc
• Challenge:
1/2 (100 XP)
• Environments:
Forest, Grassland, Mountain, Underground
• Aggressive:
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
• Corrupted Carrier:
When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.
• Nurtured One of Yurtrus:
The orc has advantage on saving throws against poison and disease.
Actions
• Claws:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage plus 2 (1d4) necrotic damage.
• Corrupted Vengeance:
The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.