Orc Nurtured One of Yurtrus

Medium Humanoid (Orc) , Chaotic Evil
• Armor Class: 9
• Hit Points: 30 (4d8+12)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 16 (+3) 7 (-2) 11 (+0) 7 (-2)

• Senses: darkvision 60 ft.
• Languages: Common, Orc
• Challenge: 1/2 (100 XP)
• Environments: Forest, Grassland, Mountain, Underground

• Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

• Corrupted Carrier: When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.

• Nurtured One of Yurtrus: The orc has advantage on saving throws against poison and disease.

Actions


• Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage plus 2 (1d4) necrotic damage.

• Corrupted Vengeance: The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.