Orc Red Fang of Shargaas
Medium Humanoid
(Orc)
, Chaotic Evil
• Armor Class: 15
• Hit Points: 52 (8d8+16)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
16 (+3) |
15 (+2) |
9 (-1) |
11 (+0) |
9 (-1) |
• Skills:
Intimidation +1, Perception +2, Stealth +5
• Senses:
darkvision 60 ft.
• Languages:
Common, Orc
• Challenge:
3 (700 XP)
• Environments:
Forest, Grassland, Mountain, Underground, Urban
• Cunning Action:
On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
• Hand of Shargaas:
The orc deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).
• Shargaas's Sight:
Magical darkness doesn't impede the orc's darkvision.
• Slayer:
In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.
Actions
• Multiattack:
The orc makes two scimitar or dart attacks.
• Scimitar:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) slashing damage.
• Dart:
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4+3) piercing damage.
• Veil of Shargaas (Recharges after a Short or Long Rest):
The orc casts darkness without any components. Wisdom is its spellcasting ability.