Panther
Medium Beast
, Unaligned
• Armor Class: 12
• Hit Points: 13 (3d8)
• Speed: 50 ft., climb 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
15 (+2) |
10 (+0) |
3 (-4) |
14 (+2) |
7 (-2) |
• Skills:
Perception +4, Stealth +6
• Challenge:
1/4 (50 XP)
• Environments:
Forest
• Keen Smell:
The panther has advantage on Wisdom (Perception) checks that rely on smell.
• Pounce:
If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
• Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
• Claw:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.