Panther
  
  
  Medium Beast
  
  , Unaligned
  
  
  
  
    • Armor Class: 12
    • Hit Points: 13 (3d8)
    • Speed: 50 ft., climb 40 ft.
  
  
  
  
  
    
      
        | STR | 
        DEX | 
        CON | 
        INT | 
        WIS | 
        CHA | 
      
    
    
      
        | 14 (+2) | 
        15 (+2) | 
        10 (+0) | 
        3 (-4) | 
        14 (+2) | 
        7 (-2) | 
      
    
  
  
  
  
  
    
    
      • Skills:
      Perception +4, Stealth +6
      
    
    
    
    
    
    
    • Challenge:
    1/4 (50 XP)
    
    
    • Environments:
    Forest 
    
  
  
  
  
  
    
      • Keen Smell: 
The panther has advantage on Wisdom (Perception) checks that rely on smell.
      
      
    
      • Pounce: 
If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
      
      
    
  
  
  
  
  
  
  
  
    Actions
    
      • Bite: 
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
      
    
      • Claw: 
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.