Priest
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 13
• Hit Points: 27 (5d8+5)
• Speed: 25 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
10 (+0) |
12 (+1) |
13 (+1) |
16 (+3) |
13 (+1) |
• Skills:
Medicine +7, Persuasion +3, Religion +4
• Languages:
any two languages
• Challenge:
2 (450 XP)
• Environments:
Urban
• Divine Eminence:
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting
The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Actions
• Mace:
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.