Quaggoth Thonot
Medium Humanoid
(Quaggoth)
, Chaotic Neutral
• Armor Class: 13
• Hit Points: 45 (6d8+18)
• Speed: 30 ft., climb 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
12 (+1) |
16 (+3) |
6 (-2) |
12 (+1) |
7 (-2) |
• Skills:
Athletics +5
• Condition Immunities:
poisoned
• Senses:
darkvision 120 ft.
• Languages:
Undercommon
• Challenge:
3 (700 XP)
• Environments:
Dungeon, Urban
• Wounded Fury:
While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Innate Spellcasting (Psionics)
The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11 ). The quaggoth can innately cast the following spells, requiring no components:
Actions
• Multiattack:
The quaggoth makes two claw attacks.
• Claw:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.