Quaggoth Thonot

Medium Humanoid (Quaggoth) , Chaotic Neutral
• Armor Class: 13
• Hit Points: 45 (6d8+18)
• Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 7 (-2)

• Skills: Athletics +5
• Condition Immunities: poisoned
• Senses: darkvision 120 ft.
• Languages: Undercommon
• Challenge: 3 (700 XP)
• Environments: Dungeon, Urban

• Wounded Fury: While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Innate Spellcasting (Psionics)


The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11 ). The quaggoth can innately cast the following spells, requiring no components:

• At will: feather fall, mage hand (the hand is invisible)
• 1/day each: cure wounds, enlarge/reduce, heat metal, mirror image


Actions


• Multiattack: The quaggoth makes two claw attacks.

• Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.