Quickling
  
  
  Tiny Fey
  
  , Chaotic Evil
  
  
  
  
    • Armor Class: 16
    • Hit Points: 10 (3d4+3)
    • Speed: 120 ft.
  
  
  
  
  
    
      
        | STR | DEX | CON | INT | WIS | CHA | 
    
    
      
        | 4 (-3) | 23 (+6) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 
    
  
  
  
  
  
    
    
      • Skills:
      Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
      
    
    
    
    
    
      • Senses:
      darkvision 60 ft.
      
    
    
      • Languages:
      Common, Sylvan
      
    
    • Challenge:
    1 (200 XP)
    
    
    • Environments:
    Forest 
    
  
  
  
  
  
    
      • Blurred Movement: 
Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
      
      
    
      • Evasion: 
If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
      
      
    
  
  
  
  
  
  
  
  
    Actions
    
      • Multiattack: 
The quickling makes three dagger attacks.
      
    
      • Dagger: 
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.