Quickling

Tiny Fey , Chaotic Evil
• Armor Class: 16
• Hit Points: 10 (3d4+3)
• Speed: 120 ft.

STR DEX CON INT WIS CHA
4 (-3) 23 (+6) 13 (+1) 10 (+0) 12 (+1) 7 (-2)

• Skills: Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
• Senses: darkvision 60 ft.
• Languages: Common, Sylvan
• Challenge: 1 (200 XP)
• Environments: Forest

• Blurred Movement: Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.

• Evasion: If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions


• Multiattack: The quickling makes three dagger attacks.

• Dagger: Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.