Quickling
Tiny Fey
, Chaotic Evil
• Armor Class: 16
• Hit Points: 10 (3d4+3)
• Speed: 120 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
4 (-3) |
23 (+6) |
13 (+1) |
10 (+0) |
12 (+1) |
7 (-2) |
• Skills:
Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
• Senses:
darkvision 60 ft.
• Languages:
Common, Sylvan
• Challenge:
1 (200 XP)
• Environments:
Forest
• Blurred Movement:
Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
• Evasion:
If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
• Multiattack:
The quickling makes three dagger attacks.
• Dagger:
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.