Rath Modar

Medium Humanoid (Human) , Lawful Evil
• Armor Class: 13
• Hit Points: 71 (11d8+22)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 18 (+4) 14 (+2) 10 (+0)

• Saving Throws: Int +7, Wis +5
• Skills: Arcana +7, Deception +3, Insight +5, Stealth +6
• Languages: Common, Draconic, Infernal, Primordial, Thayan
• Challenge: 6 (2300 XP)

• Special Equipment: Rath has a staff of fire, and scrolls of dimension door, feather fall, and fireball.

Spellcasting


Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:

• Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
• 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
• 2nd level (3 slots): detect thoughts, mirror image, phantasmal force
• 3rd level (3 slots): counterspell, fireball, major image
• 4th level (3 slots): confusion, greater invisibility
• 5th level (2 slots): mislead, seeming
• 6th level (1 slot): globe of invulnerability


Actions


• Quarterstaff: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage. **Reactions**

• Illusory Self (Recharges on a Short or Long Rest): When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.