Redcap

Small Fey , Chaotic Evil
• Armor Class: 13
• Hit Points: 45 (6d6+24)
• Speed: 25 ft.

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 18 (+4) 10 (+0) 12 (+1) 9 (-1)

• Skills: Athletics +6, Perception +3
• Senses: darkvision 60 ft.
• Languages: Common, Sylvan
• Challenge: 3 (700 XP)
• Environments: Forest, Grassland, Swamp

• Iron Boots: While moving, the redcap has disadvantage on Dexterity (Stealth) checks.

• Outsize Strength: While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

Actions


• Multiattack: The redcap makes three attacks with its wicked sickle.

• Wicked Sickle: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

• Ironbound Pursuit: The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10+4) bludgeoning damage and be knocked prone.