Satyr
Medium Fey
, Chaotic Neutral
• Armor Class: 14
• Hit Points: 31 (7d8)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
16 (+3) |
11 (+0) |
12 (+1) |
10 (+0) |
14 (+2) |
• Skills:
Perception +2, Performance +6, Stealth +5
• Languages:
Common, Elvish, Sylvan
• Challenge:
1/2 (100 XP)
• Environments:
Forest, Grassland, Urban
• Magic Resistance:
The satyr has advantage on saving throws against spells and other magical effects.
Actions
• Ram:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
• Shortsword:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
• Shortbow:
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
• Variant: Panpipes:
Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.