Satyr

Medium Fey , Chaotic Neutral
• Armor Class: 14
• Hit Points: 31 (7d8)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2)

• Skills: Perception +2, Performance +6, Stealth +5
• Languages: Common, Elvish, Sylvan
• Challenge: 1/2 (100 XP)
• Environments: Forest, Grassland, Urban

• Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.

Actions


• Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

• Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

• Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

• Variant: Panpipes: Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.