Scarecrow

Medium Construct , Chaotic Evil
• Armor Class: 11
• Hit Points: 36 (8d8)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 13 (+1)

• Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
• Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
• Vulnerabilities: fire
• Senses: darkvision 60 ft.
• Languages: understands the languages of its creator but can't speak
• Challenge: 1 (200 XP)
• Environments: Grassland, Urban

• False Appearance: While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions


• Multiattack: The scarecrow makes two claw attacks.

• Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.

• Terrifying Glare: The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.