Scarecrow
Medium Construct
, Chaotic Evil
• Armor Class: 11
• Hit Points: 36 (8d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
13 (+1) |
11 (+0) |
10 (+0) |
10 (+0) |
13 (+1) |
• Condition Immunities:
charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
• Resistances:
bludgeoning, piercing, and slashing from nonmagical weapons
• Vulnerabilities:
fire
• Senses:
darkvision 60 ft.
• Languages:
understands the languages of its creator but can't speak
• Challenge:
1 (200 XP)
• Environments:
Grassland, Urban
• False Appearance:
While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Actions
• Multiattack:
The scarecrow makes two claw attacks.
• Claw:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.
• Terrifying Glare:
The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.