Sea Lion

Large Monstrosity , Unaligned
• Armor Class: 15
• Hit Points: 90 (12d10+24)
• Speed: 10 ft., swim 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 8 (-1)

• Skills: Perception +4, Stealth +5
• Challenge: 5 (1800 XP)

• Source: tales from the yawning portal, page 242

• Amphibious: The sea lion can breathe air and water.

• Keen Smell: The sea lion has advantage on Wisdom (Perception) checks that rely on smell.

• Pack Tactics: The sea lion has advantage on an attack roll against a creature if at least one of the sea lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

• Swimming Leap: With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet.

Actions


• Multiattack: The sea lion makes three attacks: one bite attack and two claw attacks.

• Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

• Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage