Sea Lion
Large Monstrosity
, Unaligned
• Armor Class: 15
• Hit Points: 90 (12d10+24)
• Speed: 10 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
15 (+2) |
15 (+2) |
3 (-4) |
12 (+1) |
8 (-1) |
• Skills:
Perception +4, Stealth +5
• Challenge:
5 (1800 XP)
• Source:
tales from the yawning portal, page 242
• Amphibious:
The sea lion can breathe air and water.
• Keen Smell:
The sea lion has advantage on Wisdom (Perception) checks that rely on smell.
• Pack Tactics:
The sea lion has advantage on an attack roll against a creature if at least one of the sea lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
• Swimming Leap:
With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet.
Actions
• Multiattack:
The sea lion makes three attacks: one bite attack and two claw attacks.
• Bite:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
• Claw:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage