Shadow Mastiff
Medium Monstrosity
, Neutral Evil
• Armor Class: 12
• Hit Points: 33 (6d8+6)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
14 (+2) |
13 (+1) |
5 (-3) |
12 (+1) |
5 (-3) |
• Skills:
Perception +3, Stealth +6
• Resistances:
bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness
• Senses:
darkvision 60 ft.
• Challenge:
2 (450 XP)
• Environments:
Forest, Grassland, Swamp
• Ethereal Awareness:
The shadow mastiff can see ethereal creatures and objects.
• Keen Hearing and Smell:
The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
• Shadow Blend:
While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.
• Sunlight Weakness:
While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.
Actions
• Bite:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.