Shadow
Medium Undead
, Chaotic Evil
• Armor Class: 12
• Hit Points: 16 (3d8+3)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
6 (-2) |
14 (+2) |
13 (+1) |
6 (-2) |
10 (+0) |
8 (-1) |
• Skills:
Stealth +4
• Condition Immunities:
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
• Resistances:
acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
• Vulnerabilities:
radiant
• Senses:
darkvision 60 ft.
• Challenge:
1/2 (100 XP)
• Environments:
Dungeon, Ruins, Swamp, Urban
• Amorphous:
The shadow can move through a space as narrow as 1 inch wide without squeezing.
• Shadow Stealth:
While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
• Sunlight Weakness:
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
• Strength Drain:
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.