Shambling Mound
Large Plant
, Unaligned
• Armor Class: 15
• Hit Points: 136 (16d10+48)
• Speed: 20 ft., swim 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
8 (-1) |
16 (+3) |
5 (-3) |
10 (+0) |
5 (-3) |
• Skills:
Stealth +2
• Condition Immunities:
blinded, deafened, exhaustion
• Resistances:
cold, fire
• Senses:
blindsight 60 ft. (blind beyond this radius)
• Challenge:
5 (1800 XP)
• Environments:
Forest, Swamp
• Lightning Absorption:
Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
• Multiattack:
The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
• Slam:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
• Engulf:
The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.