Shoalar Quanderil

Medium Humanoid (Water Genasi) , Lawful Evil
• Armor Class: 10
• Hit Points: 60 (8d8+24)
• Speed: 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 16 (+3) 14 (+2) 10 (+0) 17 (+3)

• Skills: Arcana +4, Deception +5, Insight +2, Persuasion +5
• Resistances: acid
• Languages: Aquan, Common
• Challenge: 4 (1100 XP)

• Amphibious: Shoalar can breathe air and water.

Innate Spellcasting


Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:

• * At will: shape water
• * 1/day: create or destroy water

Spellcasting


Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells:

• Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost
• 1st level (4 slots): disguise self, mage armor, magic missile
• 2nd level (3 slots): hold person, misty step
• 3rd level (2 slots): tidal wave


Actions


• Dagger: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.