Shoalar Quanderil
Medium Humanoid
(Water Genasi)
, Lawful Evil
• Armor Class: 10
• Hit Points: 60 (8d8+24)
• Speed: 30 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
12 (+1) |
16 (+3) |
14 (+2) |
10 (+0) |
17 (+3) |
• Skills:
Arcana +4, Deception +5, Insight +2, Persuasion +5
• Resistances:
acid
• Languages:
Aquan, Common
• Challenge:
4 (1100 XP)
• Amphibious:
Shoalar can breathe air and water.
Innate Spellcasting
Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:
Spellcasting
Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells:
Actions
• Dagger:
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.