Siren

Medium Fey , Chaotic Good
• Armor Class: 14
• Hit Points: 38 (7d8+7)
• Speed: 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 12 (+1) 13 (+1) 14 (+2) 16 (+3)

• Skills: Medicine +4, Nature +3, Stealth +6, Survival +4
• Senses: darkvision 60 ft.
• Languages: Common, Elvish, Sylvan
• Challenge: 3 (700 XP)

• Source: tales from the yawning portal, page 243

• Amphibious: Siren can breathe air and water.

• Magic Resistance: Siren has advantage on saving throws against spells and other magical effects.

Innate Spellcasting


Siren's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

• 1/day each: charm person, fog cloud, greater invisibility, polymorph (self only).


Actions


• Shortsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

• Stupefying Touch: Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren's next turn.