Smoke Mephit
Small Elemental
, Neutral Evil
• Armor Class: 12
• Hit Points: 22 (5d6+5)
• Speed: 30 ft., fly 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
6 (-2) |
14 (+2) |
12 (+1) |
10 (+0) |
10 (+0) |
11 (+0) |
• Skills:
Perception +2, Stealth +4
• Condition Immunities:
poisoned
• Senses:
darkvision 60 ft.
• Languages:
Auran, Ignan
• Challenge:
1/4 (50 XP)
• Environments:
Dungeon, Planar, Urban
• Death Burst:
When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
• Innate Spellcasting (1/Day):
The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
• Claws:
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
• Cinder Breath (Recharge 6):
The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn .
• Variant: Summon Mephits (1/Day):
The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.