Specter
Medium Undead
, Chaotic Evil
• Armor Class: 12
• Hit Points: 22 (5d8)
• Speed: 0 ft., fly 50 ft. (hover)
STR |
DEX |
CON |
INT |
WIS |
CHA |
1 (-5) |
14 (+2) |
11 (+0) |
10 (+0) |
10 (+0) |
11 (+0) |
• Condition Immunities:
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
• Resistances:
acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
• Senses:
darkvision 60 ft.
• Languages:
understands all languages it knew in life but can't speak
• Challenge:
1 (200 XP)
• Environments:
Dungeon, Ruins, Urban
• Incorporeal Movement:
The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
• Sunlight Sensitivity:
While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
• Life Drain:
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.