Spined Devil

Small Fiend (Devil) , Lawful Evil
• Armor Class: 13
• Hit Points: 22 (5d6+5)
• Speed: 20 ft., fly 40 ft.

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 11 (+0) 14 (+2) 8 (-1)

• Condition Immunities: poisoned
• Resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses: darkvision 120 ft.
• Languages: Infernal, telepathy 120 ft.
• Challenge: 2 (450 XP)
• Environments: Dungeon, Planar

• Devil's Sight: Magical darkness doesn't impede the devil's darkvision.

• Flyby: The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.

• Limited Spines: The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.

• Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Actions


• Multiattack: The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.

• Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

• Fork: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

• Tail Spine: Ranged Weapon Attack: +4 to hit, range 20/80 ft ., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.