Spined Devil
Small Fiend
(Devil)
, Lawful Evil
• Armor Class: 13
• Hit Points: 22 (5d6+5)
• Speed: 20 ft., fly 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
15 (+2) |
12 (+1) |
11 (+0) |
14 (+2) |
8 (-1) |
• Condition Immunities:
poisoned
• Resistances:
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
• Senses:
darkvision 120 ft.
• Languages:
Infernal, telepathy 120 ft.
• Challenge:
2 (450 XP)
• Environments:
Dungeon, Planar
• Devil's Sight:
Magical darkness doesn't impede the devil's darkvision.
• Flyby:
The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.
• Limited Spines:
The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.
• Magic Resistance:
The devil has advantage on saving throws against spells and other magical effects.
Actions
• Multiattack:
The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
• Bite:
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
• Fork:
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
• Tail Spine:
Ranged Weapon Attack: +4 to hit, range 20/80 ft ., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.