Spirit Naga

Large Monstrosity , Chaotic Evil
• Armor Class: 15
• Hit Points: 75 (10d10+20)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)

• Saving Throws: Dex +6, Con +5, Wis +5, Cha +6
• Condition Immunities: charmed, poisoned
• Senses: darkvision 60 ft.
• Languages: Abyssal, Common
• Challenge: 8 (3900 XP)
• Environments: Cave, Dungeon, Ruins, Underground

• Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting


The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

• Cantrips (at will): mage hand, minor illusion, ray of frost
• 1st level (4 slots): charm person, detect magic, sleep
• 2nd level (3 slots): detect thoughts, hold person
• 3rd level (3 slots): lightning bolt, water breathing
• 4th level (3 slots): blight, dimension door
• 5th level (2 slots): dominate person


Actions


• Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.