Spirit Naga
Large Monstrosity
, Chaotic Evil
• Armor Class: 15
• Hit Points: 75 (10d10+20)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
17 (+3) |
14 (+2) |
16 (+3) |
15 (+2) |
16 (+3) |
• Saving Throws:
Dex +6, Con +5, Wis +5, Cha +6
• Condition Immunities:
charmed, poisoned
• Senses:
darkvision 60 ft.
• Languages:
Abyssal, Common
• Challenge:
8 (3900 XP)
• Environments:
Cave, Dungeon, Ruins, Underground
• Rejuvenation:
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Actions
• Bite:
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.