Spy

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 12
• Hit Points: 27 (6d8)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)

• Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
• Languages: any two languages
• Challenge: 1 (200 XP)
• Environments: Arctic, Cave, Coast, Desert, Forest, Grassland, Mountain, Ruins, Swamp, Urban

• Cunning Action: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

• Sneak Attack (1/Turn): The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions


• Multiattack: The spy makes two melee attacks.

• Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

• Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.