Spy
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 12
• Hit Points: 27 (6d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
15 (+2) |
10 (+0) |
12 (+1) |
14 (+2) |
16 (+3) |
• Skills:
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
• Languages:
any two languages
• Challenge:
1 (200 XP)
• Environments:
Arctic, Cave, Coast, Desert, Forest, Grassland, Mountain, Ruins, Swamp, Urban
• Cunning Action:
On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
• Sneak Attack (1/Turn):
The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
• Multiattack:
The spy makes two melee attacks.
• Shortsword:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
• Hand Crossbow:
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.