Stench Kow

Large Beast , Unaligned
• Armor Class: 10
• Hit Points: 15 (2d10+4)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 4 (-3)

• Resistances: cold, fire, poison
• Senses: darkvision 60 ft.
• Challenge: 1/4 (50 XP)
• Environments: Grassland

• Charge: If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

• Stench: Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 26 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.

Actions


• Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.