Stench Kow
Large Beast
, Unaligned
• Armor Class: 10
• Hit Points: 15 (2d10+4)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
10 (+0) |
14 (+2) |
2 (-4) |
10 (+0) |
4 (-3) |
• Resistances:
cold, fire, poison
• Senses:
darkvision 60 ft.
• Challenge:
1/4 (50 XP)
• Environments:
Grassland
• Charge:
If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
• Stench:
Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 26 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.
Actions
• Gore:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.