Stench Kow
  
  
  Large Beast
  
  , Unaligned
  
  
  
  
    • Armor Class: 10
    • Hit Points: 15 (2d10+4)
    • Speed: 30 ft.
  
  
  
  
  
    
      
        | STR | DEX | CON | INT | WIS | CHA | 
    
    
      
        | 18 (+4) | 10 (+0) | 14 (+2) | 2 (-4) | 10 (+0) | 4 (-3) | 
    
  
  
  
  
  
    
    
    
    
      • Resistances:
      cold, fire, poison
      
    
    
    
      • Senses:
      darkvision 60 ft.
      
    
    
    • Challenge:
    1/4 (50 XP)
    
    
    • Environments:
    Grassland 
    
  
  
  
  
  
    
      • Charge: 
If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
      
      
    
      • Stench: 
Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 26 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.
      
      
    
  
  
  
  
  
  
  
  
    Actions
    
      • Gore: 
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.