Stirge
Tiny Beast
, Unaligned
• Armor Class: 14
• Hit Points: 2 (1d4)
• Speed: 10 ft., fly 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
4 (-3) |
16 (+3) |
11 (+0) |
2 (-4) |
8 (-1) |
6 (-2) |
• Senses:
darkvision 60 ft.
• Challenge:
1/8 (25 XP)
• Environments:
Forest, Swamp
Actions
• Blood Drain:
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.