Stone Giant
Huge Giant
, Neutral
• Armor Class: 17
• Hit Points: 126 (11d12+55)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
23 (+6) |
15 (+2) |
20 (+5) |
10 (+0) |
12 (+1) |
9 (-1) |
• Saving Throws:
Dex +5, Con +8, Wis +4
• Skills:
Athletics +12, Perception +4
• Senses:
darkvision 60 ft.
• Languages:
Giant
• Challenge:
7 (2900 XP)
• Environments:
Cave, Mountain, Underground
• Stone Camouflage:
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
• Fling:
The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 17 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice. and land prone, taking 1d6 bludgeoning damage for every 10 feet it was thrown.
• Rolling Rock:
The giant sends a rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 22 (3d10 + 6) bludgeoning damage and falling prone on a failed save
• Multiattack:
The giant makes two greatclub attacks.
• Greatclub:
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
• Rock:
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
**Reactions**
• Rock Catching:
If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.