Stone Golem
Large Construct
, Unaligned
• Armor Class: 17
• Hit Points: 178 (17d10+85)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
22 (+6) |
9 (-1) |
20 (+5) |
3 (-4) |
11 (+0) |
1 (-5) |
• Condition Immunities:
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
• Senses:
darkvision 120 ft.
• Languages:
understands the languages of its creator but can't speak
• Challenge:
10 (5900 XP)
• Environments:
Dungeon, Ruins, Urban
• Immutable Form:
The golem is immune to any spell or effect that would alter its form.
• Magic Resistance:
The golem has advantage on saving throws against spells and other magical effects.
• Magic Weapons:
The golem's weapon attacks are magical.
Actions
• Multiattack:
The golem makes two slam attacks.
• Slam:
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
• Slow (Recharge 5-6):
The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.