Stone Golem

Large Construct , Unaligned
• Armor Class: 17
• Hit Points: 178 (17d10+85)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

• Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
• Senses: darkvision 120 ft.
• Languages: understands the languages of its creator but can't speak
• Challenge: 10 (5900 XP)
• Environments: Dungeon, Ruins, Urban

• Immutable Form: The golem is immune to any spell or effect that would alter its form.

• Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.

• Magic Weapons: The golem's weapon attacks are magical.

Actions


• Multiattack: The golem makes two slam attacks.

• Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

• Slow (Recharge 5-6): The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.