Stonemelder
  
  
  Medium Humanoid
  
    (Human)
  
  , Neutral Evil
  
  
  
  
    • Armor Class: 17
    • Hit Points: 75 (10d8+30)
    • Speed: 30 ft.
  
  
  
  
  
    
      
        | STR | 
        DEX | 
        CON | 
        INT | 
        WIS | 
        CHA | 
      
    
    
      
        | 15 (+2) | 
        10 (+0) | 
        16 (+3) | 
        12 (+1) | 
        11 (+0) | 
        17 (+3) | 
      
    
  
  
  
  
  
    
    
      • Skills:
      Intimidation +5, Perception +2
      
    
    
    
    
    
      • Senses:
      tremorsense 30 ft.
      
    
    
      • Languages:
      Common, Terran
      
    
    • Challenge:
    4 (1100 XP)
    
    
    • Environments:
    Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Underground 
    
  
  
  
  
  
    
      • Death Burst: 
When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
      
      
    
  
  
  
  
  
    
      Spellcasting
      The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
      
      
        
      
        
      
        
      
        
      
        
      
      
      
    
  
  
  
  
  
    Actions
    
      • Black Earth Rod: 
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.