Stonemelder
Medium Humanoid
(Human)
, Neutral Evil
• Armor Class: 17
• Hit Points: 75 (10d8+30)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
10 (+0) |
16 (+3) |
12 (+1) |
11 (+0) |
17 (+3) |
• Skills:
Intimidation +5, Perception +2
• Senses:
tremorsense 30 ft.
• Languages:
Common, Terran
• Challenge:
4 (1100 XP)
• Environments:
Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Underground
• Death Burst:
When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Spellcasting
The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Actions
• Black Earth Rod:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.