Stonemelder

Medium Humanoid (Human) , Neutral Evil
• Armor Class: 17
• Hit Points: 75 (10d8+30)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 16 (+3) 12 (+1) 11 (+0) 17 (+3)

• Skills: Intimidation +5, Perception +2
• Senses: tremorsense 30 ft.
• Languages: Common, Terran
• Challenge: 4 (1100 XP)
• Environments: Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Underground

• Death Burst: When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Spellcasting


The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

• Cantrips (at will): acid splash, blade ward, light, mending, mold earth
• 1st level (4 slots): expeditious retreat, false life, shield
• 2nd level (3 slots): maximilian's earthen grasp, shatter
• 3rd level (3 slots): erupting earth, meld into stone
• 4th level (1 slot): stoneskin


Actions


• Black Earth Rod: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.