Strahd's Animated Armor

Medium Construct , Lawful Evil
• Armor Class: 21
• Hit Points: 112 (15d8+45)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 16 (+3) 9 (-1) 10 (+0) 9 (-1)

• Skills: Perception +3
• Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
• Resistances: cold, fire
• Senses: blindsight 60 ft. (blind beyond this radius)
• Languages: understands Common but can't speak
• Challenge: 6 (2300 XP)

• Constructed Nature: An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

• Antimagic Susceptibility: The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

• False Appearance: While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions


• Multiattack: The armor makes two melee attacks or uses Shocking Bolt twice.

• Greatsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 3 (1d6) lightning damage.

• Shocking Bolt: Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage.