Swarm of Quippers

Medium Swarm , Unaligned
• Armor Class: 13
• Hit Points: 28 (8d8-8)
• Speed: 0 ft., swim 40 ft.

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)

• Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
• Resistances: bludgeoning, piercing, slashing
• Senses: darkvision 60 ft.
• Challenge: 1 (200 XP)
• Environments: Aquatic

• Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

• Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

• Water Breathing: The swarm can breathe only underwater.

Actions


• Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.