Swarm of Quippers
Medium Swarm
, Unaligned
• Armor Class: 13
• Hit Points: 28 (8d8-8)
• Speed: 0 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
13 (+1) |
16 (+3) |
9 (-1) |
1 (-5) |
7 (-2) |
2 (-4) |
• Condition Immunities:
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
• Resistances:
bludgeoning, piercing, slashing
• Senses:
darkvision 60 ft.
• Challenge:
1 (200 XP)
• Environments:
Aquatic
• Blood Frenzy:
The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
• Swarm:
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
• Water Breathing:
The swarm can breathe only underwater.
Actions
• Bites:
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.