Swashbuckler

Medium Humanoid (Any Race) , Any Non-Lawful Alignment
• Armor Class: 17
• Hit Points: 66 (12d8+12)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 12 (+1) 14 (+2) 11 (+0) 15 (+2)

• Skills: Acrobatics +8, Athletics +5, Persuasion +6
• Languages: any one language (usually Common)
• Challenge: 3 (700 XP)
• Environments: Coast, Urban

• Lightfooted: The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

• Suave Defense: While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions


• Multiattack: The swashbuckler makes three attacks: one with a dagger and two with its rapier.

• Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

• Rapier: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.