Swashbuckler
Medium Humanoid
(Any Race)
, Any Non-Lawful Alignment
• Armor Class: 17
• Hit Points: 66 (12d8+12)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
18 (+4) |
12 (+1) |
14 (+2) |
11 (+0) |
15 (+2) |
• Skills:
Acrobatics +8, Athletics +5, Persuasion +6
• Languages:
any one language (usually Common)
• Challenge:
3 (700 XP)
• Environments:
Coast, Urban
• Lightfooted:
The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
• Suave Defense:
While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Actions
• Multiattack:
The swashbuckler makes three attacks: one with a dagger and two with its rapier.
• Dagger:
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.
• Rapier:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.