Thri-kreen (Psionic)

Medium Humanoid (Thri-Kreen) , Chaotic Neutral
• Armor Class: 15
• Hit Points: 33 (6d8+6)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+1) 8 (-1) 12 (+1) 7 (-2)

• Skills: Perception +3, Stealth +4, Survival +3
• Senses: darkvision 60 ft.
• Languages: Thri-kreen, telepathy 60 ft.
• Challenge: 1 (200 XP)

• Chameleon Carapace: The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide.

• Standing Leap: The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Innate Spellcasting (Psionics)


The thri-kreen's innate spellcasting ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:

• At will: mage hand (the hand is invisible)
• 2/day each: blur, magic weapon
• 1/day: invisibility (self only)


Actions


• Multiattack: The thri-kreen makes two attacks: one with its bite and one with its claws.

• Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw on each of its turns, ending the effect on itself on a success.

• Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

• Variant: Weapons Multiattack: The thri-kreen makes two gythka attacks or two chatkcha attacks.

• Variant: Gythka: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

• Variant: Chatkcha: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) slashing damage.