Thug
Medium Humanoid
(Any Race)
, Any Non-Good Alignment
• Armor Class: 11
• Hit Points: 32 (5d8+10)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
11 (+0) |
14 (+2) |
10 (+0) |
10 (+0) |
11 (+0) |
• Skills:
Intimidation +2
• Languages:
any one language (usually Common)
• Challenge:
1/2 (100 XP)
• Environments:
Arctic, Cave, Coast, Forest, Grassland, Urban
• Pack Tactics:
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
• Multiattack:
The thug makes two melee attacks.
• Mace:
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
• Heavy Crossbow:
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.