Tlincalli
Large Monstrosity
, Neutral Evil
• Armor Class: 15
• Hit Points: 85 (10d10+30)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
13 (+1) |
16 (+3) |
8 (-1) |
12 (+1) |
8 (-1) |
• Skills:
Perception +4, Stealth +4, Survival +4
• Senses:
darkvision 60 ft.
• Languages:
Tlincalli
• Challenge:
5 (1800 XP)
Actions
• Multiattack:
The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
• Longsword:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
• Spiked Chain:
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6+3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can't use the spiked chain against another target.
• Sting:
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.