Tlincalli

Large Monstrosity , Neutral Evil
• Armor Class: 15
• Hit Points: 85 (10d10+30)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 8 (-1) 12 (+1) 8 (-1)

• Skills: Perception +4, Stealth +4, Survival +4
• Senses: darkvision 60 ft.
• Languages: Tlincalli
• Challenge: 5 (1800 XP)

Actions


• Multiattack: The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.

• Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.

• Spiked Chain: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6+3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can't use the spiked chain against another target.

• Sting: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.