Transmuter
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 12
• Hit Points: 40 (9d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
14 (+2) |
11 (+0) |
17 (+3) |
12 (+1) |
11 (+0) |
• Saving Throws:
Int +6, Wis +4
• Skills:
Arcana +6, History +6
• Languages:
any four languages
• Challenge:
5 (1800 XP)
• Environments:
Urban
• Transmuter's Stone:
The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:
* Darkvision out to a range of 60 feet
* An extra 10 feet of speed while the bearer is unencumbered
* Proficiency with Constitution saving throws
* Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)
If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.
Spellcasting
The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:
*Transmutation spell of 1st level or higher
Actions
• Quarterstaff:
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.