Transmuter

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 12
• Hit Points: 40 (9d8)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)

• Saving Throws: Int +6, Wis +4
• Skills: Arcana +6, History +6
• Languages: any four languages
• Challenge: 5 (1800 XP)
• Environments: Urban

• Transmuter's Stone: The transmuter carries a magic stone it crafted that grants its bearer one of the following effects: * Darkvision out to a range of 60 feet * An extra 10 feet of speed while the bearer is unencumbered * Proficiency with Constitution saving throws * Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit) If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.

Spellcasting


The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:

• Cantrips (at will): light, mending, prestidigitation, ray of frost
• 1st level (4 slots): chromatic orb, expeditious retreat*, mage armor
• 2nd level (3 slots): alter self*, hold person, knock*
• 3rd level (3 slots): blink*, fireball, slow*
• 4th level (3 slots): polymorph*, stoneskin
• 5th level (1 slot): telekinesis*

*Transmutation spell of 1st level or higher

Actions


• Quarterstaff: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.