Troglodyte
Medium Humanoid
(Troglodyte)
, Chaotic Evil
• Armor Class: 11
• Hit Points: 13 (2d8+4)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
10 (+0) |
14 (+2) |
6 (-2) |
10 (+0) |
6 (-2) |
• Skills:
Stealth +2
• Senses:
darkvision 60 ft.
• Languages:
Troglodyte
• Challenge:
1/4 (50 XP)
• Environments:
Cave, Dungeon, Underground
• Chameleon Skin:
The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
• Stench:
Any creature other than a troglodyte that starts its turn within 5 ft. of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
• Sunlight Sensitivity:
While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
• Multiattack:
The troglodyte makes three attacks: one with its bite and two with its claws.
• Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
• Claw:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.