Troglodyte

Medium Humanoid (Troglodyte) , Chaotic Evil
• Armor Class: 11
• Hit Points: 13 (2d8+4)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 6 (-2)

• Skills: Stealth +2
• Senses: darkvision 60 ft.
• Languages: Troglodyte
• Challenge: 1/4 (50 XP)
• Environments: Cave, Dungeon, Underground

• Chameleon Skin: The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

• Stench: Any creature other than a troglodyte that starts its turn within 5 ft. of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

• Sunlight Sensitivity: While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions


• Multiattack: The troglodyte makes three attacks: one with its bite and two with its claws.

• Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

• Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.