Vargouille

Tiny Fiend , Chaotic Evil
• Armor Class: 12
• Hit Points: 13 (3d4+6)
• Speed: 5 ft., fly 40 ft.

STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 14 (+2) 4 (-3) 7 (-2) 2 (-4)

• Condition Immunities: poisoned
• Resistances: cold, fire, lightning
• Senses: darkvision 60 ft.
• Languages: understands Abyssal, Infernal, and any languages it knew before becoming a vargouille but can't speak
• Challenge: 1 (200 XP)
• Environments: Desert, Swamp, Underground

Actions


• Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 10 (3d6) poison damage.

• Kiss : The vargouille kisses one incapacitated humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.

• Stunning Shriek: The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the vargouille's next turn. While frightened in this way, a target is stunned. If a target's saving throw is successful or the effect ends for ft., the target is immune to the Stunning Shriek of all vargouilles for 1 hour.